Do you know how hard it is to control a dragon with WASD? Well let me tell you it’s freaking ridiculous.
I spent the weekend testing out an early access game on GameJolt, called Spyro: Myths Awaken. Dealing with technological issues (my phone took a bath), so my research has been limited to late hours after work and I felt this was something people should keep an eye on so Monday’s article will touch briefly on this indie developed sequel to the Spyro The Dragon trilogy.
Developed by GameJolt user Cyreides, who has been working on MA for what looks like a year according to his devlog on the game page. While it doesn’t seem like too much of a challenge working with old school PS1 graphics, which is great and keeps with the continuity of the original trilogy, it is a labor of love for them. I’m not trying to take lite of what Cyreides is doing, because I know how challenging game design is and even preexisting engines and graphics don’t make the road any easier but they do seem to be getting the hang of it.
Spyro, Winter is Coming
On the game page, the Spyro Myths Awaken Holiday Adventure Demo is available to play as it is now. To say the least, I spent a couple of hours trying to reach the end of the demo, which requires to you collect enough gems to gain access to the next area in under a certain time limit. Each time I tried, I got closer and closer to the next area before I stopped.
The game holds the old school nostalgia that I know and love and actually handles surprisingly well with computer controls, it took a while to learn how to move to improve my timing but I got it down. Enough so to know that once this game drops or gets further into early access with other playable demos I’ll be able to play it relatively easily.
There are some bugs, but again as an early access title, there will always be issues and they can always be ironed out in the final version.
Spyro Myths Awaken is free on GameJolt and definitely could use more eyes upon it as the possible Spyro Trilogy remaster coming out later this year. Go and try the demo as well as keep an eye on this developer.
Sorry about the short post, but with technological issues and some issues pushing research so I missed Friday’s post. Buuut I will have more time to research for next Friday and hopefully it will be a worthwhile post.
Cyreides GameJolt page is in the link right there to look at the dev and the Spyro game page. Give some love and give the game demo a play.
First and foremost, let me say I’ve never been great at fighting games.
I always button mashed and hit the d-pad any which way I could, hoping to make some kind of impact on the other player. Generally that wouldn’t work and I’d be known for years as the Spamming King, because I would wind up just getting someone in a corner and just cheese the punch or kick button till I won.
Yeah, I was that guy…
Needless to say, I haven’t picked up a fighting game since probably Tekken 3, and occasionally at arcades throughout the years. I can’t remember the last time I tried to learn the in’s and out’s of fighting games as much as I have with the upcoming Dragon Ball FighterZ. As most of you probably know, the Open Beta was just this past weekend, and besides a bunch of server issues, it was an awesome experience.
I probably didn’t sink as much time as everyone else did, but I still hit the 3 hour mark and having a handful of matches with randos around the world. I felt that I fell in love with a genre of gaming that I once held so much contempt for.
It may have been the fact that I love the Dragon Ball franchise, from the original to the current run of Super. It could have been I always imagined what it would be like if I could fire off a Final Flash in Frieza’s smug ass face. Or maybe, just maybe it’s the fact that FighterZ looks and feels so fantastic, even though it’s still in Beta, and it handles so well. No matter how you slice it, Arc System Works seems to have helped me expand my horizons and test the waters on a genre I could never really get into.
And before you ask, yes I grew aggressively more frustrated as I attempted to play. I played through the available tutorials, which eased me into the controls, which I still couldn’t quite get when trying to perform Super moves. I got to enjoy the small amounts of banter/dialogue in the intros and outros, including one that really reminded people of Dragon Ball Z Abridged (you know the one). It felt authentic, it felt smooth, and it was just all around fighting goodness.
I got the chance to experiment with most of the characters, I touched all of them but Cell and No 18 only to find I was better with Kid Buu, Nappa, and Frieza. Second only to Vegeta and Goku, maybe Gohan but I wasn’t exactly as thrilled playing with him. Getting to see all of the special attacks (when I could pull off the button timing) looked badass on my tv, instead of just watching videos on my phone. I did encounter Spam Kings, some who had gotten the hang of the system enough to juggle me in the corner (which I only slightly forgive) to those who boxed me in with energy blasts. Yeah I was enraged, the learning curve for me was a bit steep but the button combinations were not these long drawn out string of button presses like Tekken or Street Fighter. At least that was there to comfort me, anyway.
My only real issues with FighterZ were the matchmaking wait times, the server issues, and the lip sync on the English voice acting was noticeably off. Then again, I can’t take any of my complaints seriously because… well.. it’s a beta and it was mainly just opened to stress test and fix issues before the main game releases in a week. Though that didn’t stop many of the idiots online from complaining/feeling a sense that they were owed more from the game. I wont name names but seriously guys, you were given it for free to help the devs, stop being dicks and just enjoy what is offered if you can.
Hell I almost missed out on testing it in general, but even 3 hours was worth the hassle because it sold me on my preorder.
With that said, I just need to get my fighting game skills up to snuff. I can’t wait till FighterZ drops so I can try out more characters to see who I play better with. Variety is the spice of life, afterall. But before my time with the Beta, I at least won enough matches (and lost considerably more) to rank up once. Not a proud achievement for most people, those who reached Namekian level but hey I can live with my low power level until I can train when the final release hits shelves on Jan 26.
PS. I also had a biiiiiit of fun merging hairstyles with the bald lobby characters. Like a weird “bad fusion” generator. I leave the images below so you can see how bored I can be.
In Many Ways, a New Year is the previous Years hard mode.
Sure, some people have it easier than others, already having a path carved in the direction they want to go, not truly having a care in the world. While for folks like me, we struggle constantly to make it to the next paycheck, let alone another year.
Each year, I look at New Years day as me selecting which game mode I want to keep playing in, just on the hope I choose a path I have a higher chance of survival. So as is the tradition, I started 2018 with a gleam of hope I am selecting the best path for me. To my surprise, it hasn’t completely kicked my ass yet, given that it’s only been 7 days, time can only tell just how long that will stay that way.
What You Do At Midnight…
I’ve heard the superstition that what you are doing at Midnight when the calendar flips back to the beginning is what your year will be filled with. So besides a NYs kiss with my wife, if the superstition is anything to be believed, I will be playing video games and watching Youtube videos. So… just like every other year then?
I typically have to work, I have a family that deserves attention and care, and I have friends (which I hardly get to do), and then whatever downtime I do have is just a spare hour or two just before I need to sleep before starting this process over once again. Honestly, the idea that I will get the chance this year to play more and enjoy more of other people’s content is exciting but also highly unbelievable. I haven’t found the magic formula in which to manage my time effectively. I don’t know if Time Management was a skill I put points in when I leveled up in previous years.
I also have told myself I want to dedicate this year to finding a career and getting into that battlefield has always been a tumultuous effort for me. Adding that into the equation that is 2018 and my standard life, I’m not seeing much time for anything other than responsibilities.
I can be hopeful though.
Games of 2018
Within that hope, I can dream big as this year many of the titles being released I’m super excited for. I can even rate my Top 10 of the year, and unless the dates change due to delays or cancellations, this way they’ll stay.
10. We Happy Few: I’ve been waiting a while for this, and to finally have it comes out makes me giddy.
9. Vampyr: The first good looking Vampire game in a while, ’nuff said
8. Anthem: Not holding my breath that it will blow me away in the final product but I am excited for it none the less
7. Travis Strikes Again: No more Heroes: Only reason this isn’t in the Top 3 is because I don’t Own A Switch, otherwise, this belongs on the list
6. Code Vein: Idk why, but this game just intrigues the hell outta me.
5. FarCry 5: Obligatory FarCry game on list since… ya know… I’m weirdly obsessed with these games
4. God Of War: Yeah… well I’ve kinda wanted a new GoW game since the last title so this new twist on the idea is absolutely welcome
3. Red Dead Redemption 2: I can’t remember the last time I enjoyed a western centered… anything. I mean I like the concept of wild west movies but I’ve never been overly excited. The first RDR made me actually interested in riding horses, hunting outlaws, and old school bar brawls. Also I just love six shooters so being able to use one was a plus.
2. Metro Exodus: I love the way this series has been presented over the other installments and seeing it’s reveal trailer made me weak in the knees
1. Dragon Ball FighterZ: I have not been this excited for a fighting game in years. Being a Dragon Ball fan and loving the way this game looks, I can tell I will probably be sinking a hell of a lot of time into FighterZ
So hopefully with this years prediction, I’ll have some time to actually play some of these titles. I mean if somehow I can afford even half of them then maybe I can say 2018 wont be such a hard year after all.
So, while I planned this article, I realized in a sense… I already vocally picked a GOTY
Yeah my part 1 pretty much stationed Destiny 2 in the GOTY slot, at least in the experience it helped create for me this year. Now I KNOW that people have more venom for this one Bungie title than I think they have for 343 Studios for taking the Halo franchise and losing the magic the first Halo’s had. Though I want to say here, for the world to hear.
Destiny 2 Is NOT my GOTY
Destiny 2 is great and all, don’t get me wrong, I enjoy it for what it is and what it has potential to be in future installments but I would never place my vote for the Game of The Year from me. I, however, cannot just solidify a single vote since I have only played and completed 4 of the titles released this year, and only played small amounts of 2 or 3 other games. The rest, vicariously living through the youtubers I watch or friends telling me just how amazing certain games are (“OMG, Skyrim in VR is cooooool Jay” Oh I’m sure).
So in prep for this part, I concocted a the idea to have a few categories on which games I throw my collective hats behind. These categories are Games Played in 2017 but Not Released in said year, Games Half Played from 2017, and then a pick out of my 4 finished titles that will be the end all be all GOTY for me.
So if you’re not already headed to close the tab and for some reason you want to know just how these convoluted categories are going to work, READ ON!
Game of Years Past
Now this one seems to be an interesting choice for me, deciding to pull from all I’ve beaten this year that weren’t released this year, and for someone who hasn’t had the best luck with money to buy games in questions, I’ve beaten enough of them to make the decision a little harder for me. But I did manage to narrow it down to the Top 2
2. Day of The Tentacle
Yep, this year I beat down on a LucasArts and Double Fine game that I kept myself from playing it because I couldn’t manage to find a copy. Luckily PS+ gave me the gift a while back for this title for free. So after it sat on my digital shelf, I dipped my toe into the zanny world of Day of The Tentacle.
I am so sad that I never played this as a kid. Sure it was ridiculously easy, some of the puzzles still kinda stumped me but it definitely wasn’t something that vexed me for hours. It was the humor that made the game so great for me, it was crazy, off the wall, and had references that, obviously, were a big deal at the time it was initially released. It also doesn’t hurt that a bunch of the game was a trippy time travel comedy game with sentient tentacle monsters bent on taking over the world. I love this game, so much so I did everything to platinum it and went back and played it a few more times.
1. Watch_Dogs 2
A huge hit from 2016, the follow up to a game that was super hyped but kinda dropped the ball. Then again, this is Ubisoft we are talking about so that isn’t all that surprising. However, Watch Dogs 2 is a game I would have given this my 2016 GOTY… well I say that but I don’t know for certain what I gave GOTY last year so don’t quote me on that.
This game had it all, the quirky attitudes based around internet memes/culture, computer hacking, drones, and an underdog story. It has basically everything I want in a modern age set game. Sure it has it’s downsides, the game as a whole didn’t make me want to throw it out the window followed by my screams of “FUCK YOU, UBISOFT!!”
This game felt human, like it had a personality that we all wanted the first time around and had all the handy dandy toys that made everything a hacker could do more enjoyable while conveying a story of a corporation taking over the world in a pretty plausible story-line that could take place in our own lifetime if we aren’t careful. It was beautiful, with it’s own amount of bugs, so it was flawed but well made.
So that’s my pick for 2017’s Game of Years Past
Games of Years Present… But so far away
I’ll make this one shorter than the other section because I haven’t beaten either of these two, yes I say two, because I have yet to pick up the console in the highest demand at the moment, the Switch.
I’m talking about Legend of Zelda: Breath of The Wild and Super Mario Odyssey and as with the last section I’ll just choose my favorite pick, which should be obvious for many reasons.
Legend of Zelda: Breath of The Wild
I choose BotW over Odyssey because the pure and simple fact that you could start the game in underpants and even beat the game without so much as put on a single piece of clothing. Ok… now that everyone is calling me a fucking idiot, let me finish.
I find that BotW is a great open world adventure game in which there is so much you can do and achieve and you don’t even have to resort to tackling the main story for the longest time. It gets back to the roots of Zelda, like the original NES LoZ. Freedom, seeking to take down the bad guys in a world that doesn’t hand you a instruction manual and just says “Hey…. just…. go out and do”. The videos I’ve seen impressed me enough to start leaning to get a Switch when I can afford it. The desire was made worse when I got a chance to actually play for a little bit, simply content with setting grass on fire and then smack the Old Man with a stick.
I was content with this, just this smacking him, and that was enough to justify me owning a Switch. I’d just have to convince my wife that I am making progress because I upgraded to a burning stick instead of a basic stick.
Mario impressed me too, but no matter how much it reminds me of Mario 64, how open it is and how quirky, yet a bit disturbing if you look too much into the possession shtick. I just feel that BotW gets a top slot over Mario, though you can bet your ass I want both games when I finally buy one.
And for the finale….
My GOTY for 2017
MASS EFFECT ANDROMEDA!!!
Ok ok… I am just kidding because as much as I like ME Andromeda, I don’t think it would, with it’s flaws, place it in my top 5, if you know I had played 2 more games from this year. But I can however place a GOTY, for real this time.
Horizon: Zero Dawn
That’s right, the post apocalyptic world where animals are now mainly robots and humans have regressed to that of vikings. The world that looks so beautiful and so tantalizing it could rival The Last of Us and had enough emotional power to make me weep over people that were already dead… the future… if you can follow that congrats because I’m fuckin’ lost.
With a return to a basic level of combat, giving us a hunting aspect that FarCry wishes it could have without adding in acid trips, giving us a bow and arrow and this ‘magical’ staff which can make most these creatures bend to your will. It is an amazing feeling, knowing you aren’t the biggest thing on campus, and being small and having these fierce robots that have pretty much taken over the planet hunting you with everything they have to stop you from encroaching on their territory.
It’s like the Colossus from Shadow of The Colossus but on a smaller scale, but still just as fierce. One misstep, one blade of grass not covering your hair and bam you are robo chow. The game increases in difficulty, the armor and weapons improve as you progress as well. Trip arrows, elemental weapons, and the end all, be all super armor you have to work to get.
Everything about this game screams perfection, sure nothing is perfect but it’s flaws are few and far between so I don’t really fell the need harp on. Though… those faces though… sometimes those character faces just don’t sync up and look soo.. buuuuuhhh.
I wont go into the game more, as if you haven’t played it and with the complete edition being released, I’d recommend picking it up. I know when I grab enough money I will be shooting for the Frozen Wilds DLC when I can because I can’t wait to dive back into it.
So there you have it, my game(s) of the year, no matter how convoluted this article might have been. Here’s hoping that 2018 can be a better year for me so I can narrow it down a bit more so we can avoid these triple categories. Unless people actually enjoyed this, then I guess I can do it again because, as usual, I will probably stand as the Poor Man Gaming.
Like I mentioned in Part 1, I am not an affluent man.
My pockets are never truly flushed, I always just barely get by and, on an occasion or two I have chances to buy a game or two. This doesn’t mean I don’t get to have fun as often as everyone else though, there are free ways to game or enjoy watching someone else playing. Yeah I like watching Let’s Players acting insane, laughing maniacally, freaking out at jump scares much more than they should, and all that blah blah blah.
This year, and a little bit of the past 2 years, I’ve enjoyed mindlessly editing pics with Photoshop, while listening to (and maybe getting more distracted than I should) by having Let’s Players play in the background, like Markiplier, FX Gamer, and even just Game Theory. I can’t help but enjoy in-depth analysis while either playing the game itself or even after months of research and random math equations *shivers*
So for Part 2, I’d like to look at some of the most influential, to me, Youtubers. Kinda odd, I know but with a lack of an actual plan as far as what to do for GotY type content I am flying by the seat of my pants. Woooo!
In These Corners…
First up Asynchrony, the guys who make the Raiders episodes existing in the Fallout 4 game engine. If you know these guys by just the episodes alone, you’d know that they are fucking insane. Balls to the wall insanity in each episode, no doubt about it. The same can be said about their livestreams while playing games like PUBG or even VR games.
Dirty jokes, hilarious voice flexing, and weirdly crafted stories ensue with each livestream. I find myself laughing way more than I should at these guys as work on my projects, or quickly have to pause it or mute them when my kids run in the room. Yeah I have a potty mouth but these guys are fucking Super Potty Mouths and my kids would just end up repeating things they’d say.
That aside, they have kept me very occupied and entertained during some of my longer writing sessions when I could get them in. Absolutely amazing folks over at Asynchrony, if you haven’t heard of them, go subscribe to them.
Not sure if that is his official name, but he starts every video “Hey Guys my name is FX” so I’m just going to call him FX.
This bloke is hilarious, a bit loud, but asks all the right questions in the random ass situations games put him in. He runs plenty of popular game series as well as some games I hadn’t heard of at the time (Beholder for instance). He may play a lot of the mainstream games, but he adds his own flair to the experience. It’s enjoyable, fun, and can make the bus trips to work all the more interesting.
Again, he’s a bit loud but I love it, it adds a sense of excitement and I can’t help but feel peppy while trying to get out of my bad moods, and there were plenty of those in 2017. If you haven’t seen his vids or subbed to him either…. well… do it!
All of the Other Reindeer
I wont go into great details about why I love these other guys, I mean their sub count, their influence on media, and all the videos plastered all over Youtube can tell you why they are good at what they do.
I of course mean, Markiplier and Game Theory.
These two channels/people have inspired many changes in people’s lives, including mine. They are ground breakers, while still doing the same song and dance as everyone else. The reason why I have to thank them as part of my greatest moments of the year, even though I’ve been watching for years, is because this year was one that was very transforming. I’ve been diving into writing and editing, and just all around being social on such a large scale in comparison than in previous years.
I have to say that the inspiring messages, the heartfelt speeches, and for the countless numbers of videos were enough to give me hope for the future for someone like me. I’m a content creator… or at least I kinda like to think I am. I want to inspire and make others think, so they help me raise the bar based on their actions. This year kicked me into overdrive, fair to say.
So That’s Part 2
Hopefully it makes you understand me a little be more and hopefully you get to look into the other two channels/all 4 (if you haven’t already). Otherwise stay tuned for Part 3 coming soon to see an actual GOTY pick. Maybe a bit more.
As always follow me at @ReedicusRex as well as sub to the Youtubers mentioned above, links will be left below.
As someone who hasn’t had a decent flow of income in a looooong time, I always have to play catch up.
Most gamers I know have picked up almost every new game title that gets released during any given year, as well as the big consoles when they come out. Sure some of them let other facets of their lives fall to the wayside or took the opposite path and managed to get their lives together earlier on.
Sure I am jelly one way or another, one more so than the other, but I understand how and why these guys manage to experience games like Zelda: Breath of the Wild and all the Nintendo Switch has to offer, or even games like Evil Within 2. Does that mean I can’t be a little jealous while I try to figure my life out? I feel I can be jealous about missing the fresh experience but I can’t discredit the experiences I DO get to go through during each year.
I can also do a Game of the Year special leading up to the end of the year, with games and consoles I may own or have gotten just a small chance to play with. So with that being said, I welcome all 5 of you to my Game/Gaming of the Year Part 1.
Destiny 2 and Reintroduction to Socializing
DISCLAIMER: Yeah, I know this game is being looked down upon by many people right now for many reasons but here is the deal… I have my own damn opinion, and I enjoy what I enjoy.
Destiny 2 came out just 3 months or so ago and it genuinely impressed me. When I played through the first installment on the PS3 I absolutely, positively, fucking hated it! I found flaws in every aspect of it, right down to simple design flaws and harped on the lack of any consequential story. I quit playing and never touched DLC flat out saying it was a bullshit title from what used to be an amazing developer. Then I wrote a review… told my friends… and tried for hours on end to explain just why I hated it. Everyone just looked at me with a blank stare, agreeing with some things but in general thinking I’d just became cynical.
Fast-forward to a few months before the release of Destiny 2 and I just so happened to spy the badass looking Collector’s edition with that messenger bag. So I watched a few of the videos about the changes and what had been released to us from Bungie and suddenly found myself excited. I went from “fuck this shit” to ” man that would be awesome to play”. I just so happened to have gotten a vanilla copy of Destiny the past Christmas, so I popped it into the PS4 and played through the incredibly short main portion and then danced around Crucible matches.
I felt excited about this series in the weirdest turn around I’d ever heard with a game series. So needless to say I managed to find a way to pick up Destiny 2 when it dropped and I played the hell out of it, hell I still play it when I have only a small amount of time to play anything. I find myself in love with many aspects of this game, sure plenty issues exist but I never felt as angry or as wronged as I did my first time around with the original game. But the best thing about Destiny 2 has to has be to the social connection that D2 has restarted in my life.
I have never been one to join online groups where I would have to talk to, even people I already knew. It would make me panic, it would make me so anxious that I just avoided multiplayer action in any regard. However with this game, I broke all my conventions and joined in multiple groups with people I didn’t even know and I was ok with it. Destiny 2 somehow revitalized a portion of my social life that I thought I would never get back. I can’t tell if it was the game or if it was just I matured but somehow this game was the catalyst to socializing again.
So Destiny 2 has a spot in the halls of 2017’s Games/Gaming Moments. Stay tuned to the rest of this month for more drops on the biggest moments for me this year.
Also you can check out my twitter, @ReedicusRex to watch me photoshop Santa and Krampus into pictures for the rest of December for what I am calling Shopcember (toootally original right?).
In a World of Monsters and Men, the Real Terror is QuickTime
Back in 2015, studio Ready At Dawn decided to grace us with a cinematically beautiful but flawed game The Order 1886. Teased to be a monster fighting game in which a secret society in London went out and saved the unsuspecting world many times over. However, this was a whole bait and switch, because what we ended up with was a mediocre shooter, taking down mainly rebel humans who are fighting against current society with maybe a total of 7-10 half-breed werewolves.
This wouldn’t be such a problem if it hadn’t been shown off in all the trailers as being a sort of Van Helsing esque organization hunting down werewolves and kicking monsters asses and taking names. Yet the spots that were released were pure thriller vibe where the werewolves were constantly on the offensive and you and a group of NPCs had to hold your own. The game doesn’t even try to instill that sort of terror into you when you play, from the beginning it is slow, cinematic, and focused solely on bland shooting against humans. You know, except for the prologue, that is simply the game beating itself up early because it knows it messed up.
The Combat is… Meh
What makes a basic shooter?
Some Sort of Melee feature
At least 4-6 different types of guns (each with random variations)
Shooting from the Hip
The Order has this in spades, that isn’t exactly horrible but it can be depending on execution. With that, I can safely say that The Order doesn’t reach beyond its means, it is a standard shooter with just enough flaws to keep it from being anything better than bland. The melee is a quicktime button press and you have to be close enough for the prompt to show up to be able to do it, where stealth kills force you to time the attacks with the same type of button prompt. These prompts, in stealth mode, result in instant death by the guards you’re taking down, this also includes you getting spotted from halfway across a courtyard covered in bushes.
Where it shines are the gun variations, from rifles, pistols, and shotguns to interesting inventions made by the one and only Nikola Tesla as a young man. The weapons he hands you come in the electronic shock type rifles, Thermite Guns in which you ignite thermite when you launch a flare, as well as grenade and rocket launchers. Each of the generic weapon types also has a handful of different variations, though sometimes the differences are really hard to spot, leading to some pretty bland weapon cycling.
It’s as basic as you can get with a shooter and yet it still manages to feel bland and uninspired. The science weapons feel interesting till you use all the ammo and have to switch back to standard weapons.
Though that’s the whole feel The Order has, it feels like it could be something fantastic but somehow falls short. The best example sits on the overall graphical power that it holds.
Beautiful Looking But Hard To Look At
The Order is gorgeous in all aspects, I can’t say enough how amazing it looks. It’s cinematically impressive, pushing the bounds of how games that early in the console cycle. They even went so far as to force a wide screen theater mode and put the black bars on both the bottom and top of the screen (which can truly be irritating).
It felt like Uncharted levels of beauty that not many companies have been able to implement into even current gen titles. And if any of those paying attention to this whole thing, this game was made in 2015. Every aspect of the game was stunning, well designed, no true flaws other than the black bars and the somewhat smog effect that seemed to cloud most areas in the game.
Even though it was without major flaws, something that did manage to take away from one of the biggest highlights of this game was the forced inspection mechanic. While you are forced to slowly walk around most of the levels when you’re not shooting people, you will come across random items that adds partial background info (which most of the time you’ll easily ignore what they say or see any real meaning in them). You’ll be tasked to pick them up and rotate them around in your hand with no real rhyme or reason. Most of these can be skipped, unless you want to platinum the game then you kinda have to, but the ones you’re forced to do have no meaning, just trying to show off what details they worked super hard to fit in.
When you get handed new weapons, they force inspection to imitate you inspecting an actual gun with the ammo and and the slide works. It also kind of does the inspection deal when having to overpower terminals, but it is really just a timing section. And unfortunately this just kills the pace of the game and ruins the absolute beauty of The Order. Having to sit still and turn junk around in your hand for a big portion of the game just makes me want to scream, and only takes away from something that really made the game shine.
Well that and the fact that most the conversations in the game are really stiff and you can even notice the other characters feel uncomfortable. The writing seems to be coherent in most places, like conversations going on between characters in cut scenese and even NPCs in the background have decent dialogue marred by weird repetition if you move forward just a little bit further ahead. However in a handful of scenes, the conversations between characters are cut short, making everyone feel awkward, and you can read it on their faces. What makes it more awkward is you can’t skip cut scenes like that, which is a bummer when you know the scene isn’t going anywhere at all.
The True Monsters
The gimmick of QuickTime Events have been around for a long time, stretching as far back as the 1980’s, becoming more popular in late 90’s and early 00’s. Some of the games associated with QTE would have to be Shenmue and Resident Evil 4. Most of those games pulled off quicktime events in such a decent fashion (even though some of RE4 caught you off guard because they were seamless with the cut scenes).
This brief history lesson was easy to setup my horrible attack on the asinine amount of QTE in this game is RIDICULOUS! It’s pretty much integral in progressing in the game. From the opening level, you have to mash buttons, time slowed down button presses, or move down directional sticks to grab weapons, punch someone, or dodge an attack. To say this game had a combat system would be lying, it has a QT system outside of gunfights and even then during stealth missions it tries to leak in to gunplay.
And it wouldn’t be so horrible if done properly, but it isn’t! It is just awful, it’s done almost every five minutes, it is not needed and breaks up how the story and action flows, and it adds a horrible grainy filter to simulate in their own way ‘time distorting’. It just breaks everything that is good or could have been good about The Order. If there was anything to be saved from this game, it was crushed by QTE.
What makes it worse is that the 2, count em, 2 boss fights are nothing but carbon copy QTE fests where you dodge and strike. Nothing screams doomed for failure than your final boss being a QTE.
Coming To Order
With everything about this game coming to a head, it’s time to put The Order 1886 to the Council’s vote. With such a beautiful looking game with mediocre shooting combat, pared with forced observation and limited exploration in what could have been an expansive world, this Look Back seems to be not worth the peak over the shoulder.
The best about it was it looked great and had passable but overdone combat, with a story that was there but left by the wayside. The things that killed it was the ridiculously overused QTE mechanic, forcing you to examine objects on end for no reason, and a horrible short play time, as well as a slow moving pace when you’re not firing on enemies.
The Order 1886 felt, like many who came before me said, a giant prologue to a much bigger game. The ending felt like there should have been more to it, as if we missed something along the way and possibly a large portion of the game was cut due to time constraints. 6 hours to finish the story (closer to 7 if you want to Platinum the game) and so much going wrong for it, make the things that went right just didn’t shine bright enough.
The Environment Is immersive
Gun Play Passable and sometimes Fun
QTE Bogs Down Everything
Story Bait and Switch
Incredibly Short (6 Hours)
Looking Back I’d say The Order 1886 should get a 5 out of 10
Honestly I’d go lower but I can’t fault a 2 year old game that tried hard and made the best of a bad situation.