I say this because I still play it and at times enjoy it. I am objective in my own way, since I love Pokemon as a whole and had high hopes for Niantic when they put this out. I also knew after a week or two, they dropped the pokeball as it were, and left us in a lurch.
That being said, today was the Pokemon Go Fest in Chicago, where Pokemon Go trainers from around the Chicago area, to try and catch pokemon, do raid battles, and spin Stops in order to build bonuses for Trainers all around the world after the event. This would all lead up to the “Mystery” event, which we all knew it was going to be a Legendary Raid (don’t lie).
Or at least that was supposed to be the case, but players poured in complaints about connectivity issues, unable to log on and do what the entire event was all about. Things got so heated that when the CEO of Niantic, John Hanke, took the stage to address the issues, he was only booed off by the crowd of angry players. A little while later, those same players began to chant “We Can’t Play!” in frustration in while at the event.
Who can blame them?
People flew in from outta state and out of the country to participate only to show up at the event where they couldn’t do a damn thing. Thinking on the plane ride over, “Man I can’t wait to see what rare pokemon they have for us that I don’t have at home?” only to show up and start admiring the load screen because they aren’t getting past that any time soon. “I could have a gym in another country/state!” then the only thing they get to do is sweat in a crowd of people in another country/state.
Some players even wasted money to travel there, some spending money in game for items to help them for the event. This dawned on the Niantic team and they recently offered a refunds to ticket holders, and added on the bonus of a $100 in coins in game. This also doesn’t mention the lines to get inside the event still going on, who also can’t connect due to cell networks being congested.
To say this event was not well planned is an understatement but we shouldn’t be surprised. This kind of event bombing as hard as the infamous Dash Con ballpit (yeah pulling out an oldie) is expected from the company who didn’t plan ahead on the games release. Announced many features that have just recently been released, a year later, many of which were said to be either on release or close to it. Like I talked about in my other article about my re-addiction to the game, features being removed and “fixed” returned months later, removing fan made services on the pokemon locator systems and etc. I wont dive into it again, but just circling back to say I’m not surprised.
The Good Coming From This
Not much, besides an awesome display of chanting by Pokemon fans, but the two important things are the first two Legendaries were announced, Lugia (Yes!) and Articuno (Meh), and that the players hit the goals they were shooting for, which is rumored to give us bonuses after the event.
Will these bonuses happen, maybe who the heck knows if they will be able to deliver but I will be hopeful indeed.
Other than that, nothing much came from the event, that I was partially excited for. Other than the acknowledgement that Niantic will continue its trend of not thinking ahead, letting down people’s expectations because of poor planning, but the most important thing, bringing people together.
That’s right, what is looking to be close to 20,000 players gathered from all around, were brought together by the love of Pokemon and the desire to play the game they made. The idea that some say Pokemon Go is dead doesn’t seem so accurate. I was surprised when the app first came out, I was hesitant to go out to local parks because I have horrible social anxiety, that so many people showed up to catch Gen 1 pokemon, kids, adults, and even some in their late 50s or 60s.
This game maybe a train-wreck sometimes, but it is always keeping people on board no matter how bad things fall apart. Not many gaming franchises can have their CEO booed off stage at a failed event, while maintaining such a huge fanbase. I continually find myself bashing Pokemon Go, going to the point of weening myself off, only to come back when some subtle features, or some larger ones with the Raids, show up and then I’m jumping right back in. I’ve even started a second account just so I can help with gyms or raids if I can actually figure out how to use it separately. If only I could find my spare older phones.
Either way, I’m not surprised by the failure of the games devs when something fails or bombs miserably. Yeah it’s harsh but every bad thing has a silver lining. Niantic’s is that they can still manage to reel people in and keep them playing. Meeting new people, building teams for the new raids, joining/creating social media groups to keep contact, the devs have picked the one property that even if they mess things up, people stick with them.
Kudos to Niantic for trying, I guess. Though as of me writing this, they have done a bit more than just refund the ticket and $100 coins for players who went to the event. Legendary Pokemon Lugia gets added to the trainers who participated in the event (or tried to) and extended the pokestop events for the players in Chicago around the park by 2 miles. So hey quick response to the problem, good on you. Maybe next time have a plan to avoid this, work with the cell companies or something along those lines.
Either way, the event was a success of some kind ways and people who could get in to play actually came out on top, maybe stocking up on balls, or just getting the chance to get a Legendary for free.
To Start, I know I’m going to get a lot of flack for this topic and some of the things I say, and frankly I don’t give a damn. You’ve been warned.
Ever since there have been men, women have existed along beside them. From cavemen and cavewomen, Adam and Eve (if your biblical), and even Pac-Man and Ms. Pac-Man. The trails we’ve walked, they have followed suit or even blazed their own trails ahead of us. They support us when we need it, can be strong, independent beings in comparison to some of the men I’ve met in my life, and yet one question keeps coming to mind when I think of the state of things.
Why The Hell Do Men Mot Give Women The Respect They Deserve?
Seriously though, why is it so hard to give women credit they deserve when it comes to, well, anything they do? In the workplace, they make less annually than we do, they had to be allowed the right to vote where men just got handed it instantly. Women have worked their assess off to get to the same level as men in many situations, professions, rights, and yet many men still can’t do the decent thing and treat them as equals.
My Opinion: I am all for equality, women deserve to be treated better and in many ways they have us beat. Yeah people, men or women, can judge me, put labels on me because I want to say women are better in many ways and deserve to be respected.
Before I go any further with my personal thoughts, let me go ahead and tell you why I’m willing to dip my toes into internet hate comments water, to talk about the women, in video games mostly but I will rant about equality in general at some point.
Last weekend, Sunday, one of my all time favorite shows, Doctor Who, announced the next person to take the title of The Doctor. To a lot of people’s shock (and whiny hate) the 13th Doctor was announced to be a women. Jodie Whittaker, has a handful of acting credits, the most notable would be her role on Broadchurch, where oddly enough former 10th Doctor David Tennant stars in it as well. We only received a couple minute clip, at that, showing her walking and receiving the TARDIS key, but I can only have high hopes.
The Rest Of The Internet However
So many man tears were shed, so many man squeals echoed in the Nerdspace as there always male hero was now a women. Because, you know, women can’t be as heroic because… you know… their female… and stuff.
Why? WHY?! Why on Earth or even in the vast Universe we have around our planet do men or even some upset women think a woman playing the Doctor means the show is dying? Such little respect for a woman who has devoted her life to acting, someone who was chosen by show runners, and even many of the former cast, keeping in mind that the 5th Doctor was a bit off when he commented against a Female Doctor, they have spoken IN FAVOR of the change. I can still not wrap my head around why people have such a hard time giving women they deserve, in or out of media.
There was a video that mocked the haters for it, which touched upon the stupidity of Female Ghostbusters and some other jokes about the series. It was so on point, I will embed it below so you all can enjoy in the insanity that is butt hurt fans.
Video Game Women And Their Impact
Since I am in the habit of writing about video games and the beauty and sometimes ignorance I see in them, I figured I tap into the various ladies who have starred in their own series, the success of them, and even the early, demeaning depictions of them as characters.
Since this topic would have me on a tare for at least a couple of hours, I’m going to highlight some of the biggest roles (Top 5) and a handful of demeaning roles/depictions in both the past and the present. If this post gets away from me, it may run longer than Top 5 but hey, icing on the cake for those who find this interesting.
My Top 5 Women Protagonist
5: The OG female protagonist, to my knowledge, who started the trend of women in gaming, Ms. Pac-Man. Yeah it was just a reskin of Pac-Man, but it was the simple addition of a hair bow, a mole, and lipstick, Ms. showed up on the scene to show “Hey, eating power pellets isn’t just for guys”. Yeah This sounds like a cop out, but being the first women in video games at the time has to count for something. It also shows that stereotypes have been deeply ingrained from the very early days of gaming.
4: Samus Aran, Bounty Hunter, Part Alien, Part Hero. She was always a silent protagonist, then again nobody knew she was a she. Samus was such a badass, people just thought she was a man because of how awesome she was. When the endings (fair, good, best only) in the original Metroid revealed that the cannon wielding beast was actually a woman, people lost their shit. At the time it was because the developers put her in a skimpy leotard, but over time she became a little less sexualized… ah who am I kidding they still portray her in a skin tight “Zero Suit” but that doesn’t mean she isn’t any less of a positive role model, she goes out, kicks ass, and hunts down Space Pirates.
3. Fem Shepard is an odd choice I know, because it sounds a bit degrading being called Fem anything, since it means that it isn’t the original, but honestly I can see the two characters as separate beings. While I can’t comment on specific details that the character does, you know being a bad ass in any form and can be the kindest person or the evil warlord type. It’s the voice, Jennifer Hale, who makes this character it’s own person. I don’t associate Male Shep and Fem Shep as just a skin swap, the person portraying the Spectre brings out a whole new perspective. The emotion, the delivery, this brings out this character. As the playthroughs of both male and female are two separate timelines/universes, because I firmly believe Fem Shepard is her own character.
2. This one is strange to be sure, but just bear with me. You’ll get the pun in just a minute by the way… So, I never am one to keep it just strictly human when it comes to my Top Whatever lists, (keep that in mind for future filler articles). In this case I’m including a chick with attitude, Kazooie from Banjo-Kazooie. Now let the two puns sink in, groan, roll eyes, and get over it. The reason she makes my list is; 1. Not many people know she is a female, and I’m not sure if it was scripted into the games dialogue, at least as far as I know, and doing a search hasn’t turned up too much on how it was revealed just that it was. 2. She is honest, upfront, a bit harsh, and a needed ally to make it through many areas of the game. She is needed, she doesn’t hold back and can hold her own (in most situations). Bird Brain Kazooie gets this spot. And look, one devs didn’t sexualize!
I debated on a few people for this spot because there were plenty of women who fit, but I made my final decision based off one thing: Does her role replicate what happens in real life? It was an easy answer, and you’ll be skeptical at first but hear me out.
1. My number one spot goes to *drum roll*
Aloy from Horizon: Zero Dawn. Think about this for just one second, especially if you played the game through the first hour or so, you’ll see parallels that show how our society works when it comes to women, to some degree (there are variations of course). Shunned as a baby, her whole life people are told not to talk to her, ignore her, or look down upon her. Not because she was a woman, but because of something story related that I wont reveal. But her whole life she was looked down upon, not thought much of, and even as she grew up and proved herself as a skilled hunter, people still looked down upon her, underestimated her. Most people felt there was no way she could be the person to take down the threat looming ahead, and it isn’t until she worked her ass off and took down some of the biggest robots did people start buying into the idea she was worth making the time of day for. Make sense? See parallels? I at least do and I maybe wrong. But she was portrayed as the underdog and I always love underdog characters. Intelligent, skilled, and the underdog, with some real world parallels, I couldn’t have asked for a more well rounded character. Yes she has her flaws, yes she is too stubborn for her own good, sure she has a temper, but who doesn’t have flaws.
Getting To The (Respawn) Point
The point I was making about this is that women deserve respect, deserve to be treated equally, and these women stood out as video game characters who received that respect. They were given there own game or shared the billing as the Main character not just a supporting character.
While looking up other games that started women as the protagonist I found that stretching back as far as the older PC games, and a big market in japan on the older consoles, all women main characters were super sexualized. Scantly clad, dim, big chests, etc. It’s not surprising, it still happens to this day, in fact the over sexualization of certain women characters made it where I wouldn’t place them on the list. I would have put Jill Valentine as a runner up but she steadily turns from police uniform, a skirt outfit, and then finally a skin tight looking body suit. Her personality has changed over the years too, so slowly kicking her off my top 5.
Before I get the comment about how I feel about scantily clad ladies, I know that is sexy, I’m a guy and to deny it would be just lying to myself. Female characters are designed the way they are because most devs know sex sells and so they embrace it. I’m not blind but I can appreciate beauty, sexy, and all that but I can also know when appreciating the women and what she does, or what she is capable is more important than thinking only of their beauty.
The Whovian Finish
Time to come full circle and wrap this up. The bottom line is, when people, mostly men, degrade women to less they what they are worth, it really, really, pisses me off. I’ve always been one to respect women, some I can joke around with and act like an ass but I never think they are worth any less. Some women don’t live up to the level of respect I hold them to but that’s only because they don’t respect themselves.
To the men out there reading this, if you didn’t gleam anything from this, I understand, I can’t change the world nor your mind, but I can tell you that if you ever disrespect women, I don’t respect you. Period. I know that’s harsh, but I’ve had so many female friends who have been in abusive relationships, both mental and physical, and I can’t stand to watch as the people in their lives treat as less than they are. The toll disrespect takes on a person shows and it’s terrifyingly shocking.
To those upset about the female 13th Doctor, get over it. Watch it or don’t, because in the end the show will go on because the huge following it has will not be diminished by a handful of you left. Plus that just means you really aren’t a fan because one change you hate made you run away, true fandom means standing by your group. Just ask sports fan, the ones who get off and on a team are called bandwagon fans, since they just want to be around when the team plays well. True fans stick around even in the hard times.
I just made a sports reference and it hurts a little since I have no clue about sports. I’m proud of myself a little.
Respect Women, they are our equals and sometimes they have skills or personalities that are better than ours. To not respect women is to basically just live a life inside a sausage fest, since that’s the only people in which you seem to respect or treat fairly.
Get over women being in a leading role/position. Women have just as much right to be the one who saves the day as any man. It’s going to happen, threatening to leave a franchise because your main character doesn’t have a dong, then maybe you should just find a new hobby.
You disrespect women and I don’t respect you. Sure I’ll have some people who hate me for it but those are the people I might just not care to get along with.
I apologize for the length and maybe the preachiness of it all. I just get ranty and angry when I’m particularly passionate about a specific and like I said at the beginning I could go on for hours about this, but for now I’ll leave you all with this.
Can’t we all just appreciate one another and grow to be a better world. Because you never know when aliens look down and are just like “Wow, no intelligent life here, keep fucking moving.”
First I want to apologize for missing this past Saturday, life has been pretty chaotic and led me to absentmindedly miss it. My post may be sporadic over the next few weeks because of these unforeseen issues, but I’ll try to get one post put up when I can.
Thank you for understanding!
Today though, I want to talk about how game difficulty has evolved over the years, specifically difficulty levels through the ages.
As a very young gamer, being born a little after the advent of video games, I know games that now most gamers call ‘retro’, but I knew them as brand new or pretty close to it. Super Mario, Donkey Kong Country, Sonic The Hedgehog, and even Duck Hunt, these titles shaped my early childhood. These inspired me to find the beauty and grace in most things video games. Unless you count the Atari 2600 games.. I’m still getting reoccurring nightmares from Superman and E.T. Yeah I know without the Atari we wouldn’t have games as we know them, but all I can say is they have not aged well at all. They are some ugly looking fuckers if you ask me. But that is the curse of being born a bit after gaming because popular and began evolving but before the creation of the powerful tech devs use to create stunning graphics, stretching beyond 8 Bits.
To me I will always be spoiled by the over arching development games have gone through, so I’ll be jaded when it comes to comparing graphics.
The Difficulty Of It All
That aside, being someone who played a lot of the old school/Retro games, both as a kid and recently as an adult, it has given me some perspective on what you call difficulty levels. What inspired me to bring up difficulty is that with the recent release of Crash N’Sane Trilogy, with it being a “new” title, many Youtubers, friends, and random internet people are playing it. Whether they are doing a let’s play or just running through it during their personal time, a common occurrence I’ve seen is plenty of people complaining about how hard it is to play it. Watching people getting flustered and rage quitting over a game that has been out almost 21 years now, it got me thinking.
Is Crash Bandicoot… hard? Not sure if it was as hard as everyone else makes it seems to be when I played it. It was all about timing and platforming, a few levels are still memorized and I haven’t played in forever. It never seemed to be that much of an issue for me, then I have to wonder way are so many people having such a hard time?
Then it hit me, and it was so obvious I’m surprised it didn’t reach out and pinch me. Many of these players having such a hard time had never played the originals. They perceived a challenging level as too hard because they may not have played games to 100% in the days before trophies and refined controls. The ability to reach the 2nd level on a very hard game was the reward itself and it made you feel like a certified badass.
Even gamers my age, I’m included on a few games, never played the more challenging games whatsoever. Either from lack of interest as a kid or because their parents couldn’t or wouldn’t buy them for them. Whatever reason they had, the experience of learning these jumping patterns, enemy spawn points, or how to run through an area filled with pits and enemies without getting hit a single time, all because they had to play the same stretch of level over and over at least 100 times. Limited lives, no checkpoints, no save files or passwords, just 2 lives or less and only allowed to be hit twice before starting all over (Looking at you Ghost N’ Goblins).
It trained a whole generation of gamers to overthink, strategize, and find the will not to snap their very fragile controllers.
The Crux of Difficulty
Games like this were the proving grounds for both devs and skilled players. Game success meant a future career for designers, a future game meant another challenge for the player to conquer. Slowly the difficult games became more difficult, if they weren’t already at maximum. Games like Teenage Mutant Ninja Turtles, Pitfall, Megaman, and Contra were already challenging, but as they ramped up the difficulty, those gamers seeking fun more than a challenge became quickly discouraged. I can be counted as someone whose become discouraged over certain titles.
Fun Fact: To this day, I have yet to beat a MegaMan game, I’ve been getting progressively better through the years, but never made it past two of the bosses, maybe 3. These games seem challenging, but also have a mix hint of sadism yet have a set of basics to follow in order to win. It’s hard to say the game isn’t beaten by many, as I know quite a few, but it stands to reason that there are people like me who couldn’t beat it.
Yes it goes back to skill and will, but this also ties into the idea of titles existing that maybe too difficult while trying to be challenging. Battletoads, Ghosts N’ Goblins, Ninja Gaiden (Original), these are all examples of games that seem to number low in the amount of people who actually beat them. How many times have people shoved these games in a drawer in frustration because they couldn’t get past level 1 or 2. There is a very fine line between challenging and ridiculously insane barrages of enemies and bad controls, this then brings us to where games began to ease up (after a long run of keeping the challenge in small bursts).
The Decline of Crap Difficulty
Time’s gone on and tech has improved by leaps and bounds each console generation. During each one, a set of challenging games have filled the void for the old school skill based ones. Though with each generation, the definition of challenge has changed, diminishing the quality of what games used to be.
Those upset by Crash’s difficulty now would find it much easier if they sat back and compared it to games like Contra, GN’G, or Mega Man. Heck if they had beaten Mega Man in the years before and then went on to play Crash, they’d probably be able to breeze right through it. That’s the problem with developers as gaming has aged. They began to focus in the other aspects besides the challenge, ideals like fun, story driven games, and voice acting, which aren’t bad things. Devs tried to keep the player on their toes, but picking Hard Mode in a game pales in comparison to the only mode in certain games from gaming’s yesteryear. Anyone who looks back will realize we definitely have it easier now than back then.
Then again there is the Souls series and they hold the staple for the Hardest games of our current generation. I’d rather spend hours trying to beat a Mega Man game with hours of failure than try to beat a Souls game at all.
Though as of late, it hasn’t been as consistent for me. I’ve grown to resemble more of a closed book than an open door, keeping people from understanding my contents, my truths, while giving out only enough information to keep people just close enough. I’ve become more of a silent man who walks in the background, a NPC that nobody really needed to notice but got along just as well as he could.
But something hit me the other day, the day of someones birthday, the birthday of a man who I’ve never met before. A Youtuber who I’ve come to admire and respect, who usually has some uplifting message every few months, hell maybe once a week.
Markiplier was not someone I followed back when he started, but rather someone I came across a few years back. Throughout the vast library of videos he has, many of them have helped me get through a hard time, and many who have inspired me to do great things.
Unfortunately, I have never fully acted on that inspiration, never working, living, or playing as hard as I can to become the best I can. Doing what I can to make the world a better place in the best ways I can. I always feel a pang of sadness when I realize I have yet to reach that exciting moment when I fulfill that promise of bettering myself.
But back to the day in question, Markiplier was going on about his birthday and watching older videos of his and reacting to them. He then began to reminisce about how small his channel was at one point, how his life was totally different in the beginning. He talked about how he felt guilty for asking people to share and like his work, and even more so when he had his channel banned and had to re-upload all his videos. There was a moment where he reflected on the instance he almost gave up, almost never went on to restart his channel, and could have decided his limited run as a Youtuber was over.
The World Can Always Change
However, he went through with uploading them all, individually on his “mom’s old internet” he said after his friends convinced him to keep going. He then had to ask his followers to go and individually like, share, etc, his old videos to get the Youtube algorythm to register him better, or however that system actually works.
The basic point of it all was that he changed his life by actually going forward and putting forth the effort to entertain and achieve all that he sought to do. Be better, do better, make the world better. I could be blending that reaction video and his keeping promises video but the message was the same and all too inspiring.
So I decided that day I was going to make a change. Given the situation I am, I have to work harder to get by, I have to schedule better to get to work in all the things I want to do and be. All that I have strived to be since I was a kid, I have to actually work harder than I have to reach it.
This blog, for those few of you who read it, is something I hope makes a better life for someone else out there as well as for myself and my joy of writing and video games. As is a podcast I’ve started to try to host on with a few work buddies. These are the things that I’ve always wanted to do to entertain, to inform, to reflect and these are now things I need to work on to better reach the success I want.
What I Plan On Doing
I want to work on a new writing schedule for this blog, write when I come home, and instead of posting it at 2 in the morning, post it the next morning after proofreading it and making sure it doesn’t sound groggy and half assed. I also will be trying to schedule some more recording time for the podcast, and after today’s first recording that looks to be an uphill battle. However, I want to keep going and learn from the experience. I want to grow, I want to help and entertain people, maybe brighten a day just like Markiplier does on a daily basis. I don’t seek to be him, but I seek to emulate his enthusiasm to change the world for the better.
My new writing schedule will be Wednesday and Saturday. Sometimes I may include a Friday post as well if something comes up I want to write about. I will keep myself accountable so I will be successful in what I do and how I attempt to help the world around me. I also will happily welcome readers and friends hold me accountable, at least a simple reminder, just to keep me honest. So from now on, expect posts on the most inane, the most beautiful, and the most hilarious (to me anyway) subjects every Wednesday and Saturday.
To close, I’d like to say what Markiplier might try to say at the end of one his inspirational speeches. Guys, for those few who do read, just try to be the good you want to see in the world. Make someone smile, tell a friend a crappy joke when they are feeling down, but do it all with a smile and never give up thinking you can’t change yourself or the world around you. Be strong and always aim to be better every day because if you don’t try to better yourself then you can never grow and you can never learn.
I have always wanted to try my hand at Dungeons and Dragons, but as a kid, I was embarrassed what people would think of me. People’s opinions always ruled what I shared with in public, or reached out to others to learn, so I decided asking about learning what was considered “nerdy” was something to keep off my to do list. Little did I know that being nerdy or geeky was awesome and to be celebrated.
Years would pass, and as most people know the habits and insecurities get so embedded in your mind that you can’t truly shake the notion of mockery or scorn by people who you know wouldn’t judge you anyway. It’s safe to say I’ve put off many, many things that culture once didn’t accept that seemed to be especially interesting and just today I started down the probably long path of checking off one of my goals. I started my journey on a D&D campaign.
The Rise of Reedicus Feedicus
Now part of the name is wasn’t exactly my choice, but it was either that or Moun Ton Doo, and besides the lung busting laughter that ensued, I preferred Reedicus Feedicus. Before my best friend and I started working on my stats and background, I pulled up an old video made from character models from the game Summoner acting out a skit written by Rick and Morty’s Dan Harmon. I’ve known about it for years and I’m sure so many other people know it, I just couldn’t help having “I wanna cast magic missile” playing in the background.
Finding out that the father of all rpgs was far different than what I’m used to playing threw me off a bit, I was expecting to play only by the set amount of points to each character and that I would gain more as I leveled up. When told that I was stuck with the amount I have and that I could roll for the stats I would have forever, only skills adding up as you level. So much I knew about tabletop games.
I waited about 15 years to learn about this game, and what certain video game franchises that toted D&D mechanics had taught me differently than what the game appeared to be. Not that I’m saying I was led astray, but that I what I was expecting and what I got were marginally different things. Taking the time to learn these new old rules takes a toll on someone who apparently knows absolutely nothing about rpgs, even if the differences weren’t all that major, but it does put things into question for me.
Was basic point allotment apart of the game before or was it added in later on in favor for those who didn’t like the “fuckin’ deal with what you roll” mentality? Or did video game and future table top games just adapt because those who were ok with it were tired of hearing those who weren’t complain? I can’t say for certain, though I’m sure the more I research, I’ll find out eventually but for now I’m taking things one dice roll at a time.
Tiefling Rouges Have More Fun
I always struggle in games when it lets me choose classes. I feel this urge building up deep inside of me that screams at me. Sometimes a wild cry of “I would love to shoot a motherfucker from a long ways away”, while another screams “Hell, let me charm my way through life while stealing people’s priceless objects.” So many voices cry out to be heard, to be given a chance to live outside the bounds of our laws, and sometimes our morals. I just love the rush of all the possibilities of games like that but I know, in the end, I can’t choose them all. So I whittle down the most interesting of the characters and what skills I would rather utilize, if I could do so myself.
Not always an easy task, but I end up being a Rouge about 90% of the time, as long as I have sleight of hand, a high charisma stat so I can charm the pants off people or talk myself out of any situation, and the use of a bow is always a must. I’ll take the shadowy path anytime, but I have some standards. Either being Chaotic Good or Neutral keeps me in line with my own moral compass to some regard, I mean Reedicus still steals and usually lies to NPCs but he isn’t cold hearted.
This go round, I decided on Tiefling, for those who don’t know, it’s basically a devil. In my case, after rolling for height and weight, I’m 5’4″ and weigh 125, so not all that intimidating looking. Heck, we even found a profile image for it as if Reedicus drew it. The DM in training, the aforementioned friend, and I spent the next 15 minutes or more just working out simple stats, me asking questions because I had no idea what I was doing or what some of the more unfamiliar aspects of character development were. In the end, I liked how things turned out, even the dice rolls were in my favor for the stats.
One of my favorite race abilities just so happened to make my character act like a total dick if he wanted to. Making sounds come from pinpoint locations, making my voice booming, making unlocked doors and windows fly open or close at a whim, and even flickering candles. I could just be a total ass while staying in the shadows if I wanted to! As well as one of the, I can’t remember the actual word, but I’ll call it a skill, was to be proficient in an horned instrument just so I could use the horn and the booming voice all in one go if I wanted to. Yeah, I will have fun with this when an actual campaign goes down.
The Mock Battle To End All Mock Battles
To end the day, once Reedicus was brought to life, he wanted to run a mock battle between me, 5 NPC characters in which he created before I arrived, including a Warforged golem named Sir Kills Alot, and 7 goblins. Within the course of 20 minutes, I think I lost track of time between all the laughing and commenting on all the events transpiring within the cave. The battle was simple, but as my first run at it started with me moving the dwarf bard into the line of fire as a meat-shield, and even this didn’t end with him being downed till the last moves of the match ending with him and Goblin #1 impaled on each others swords, the bard trying to shout insults to damage him to no avail.
In other words, the battle was a huge success, only having two of my characters downed and having learned some awesome things about each character class that I never thought was possible. I mean insults damaging people? I never knew bards could be so interesting. I’d never be one, but now I have a newfound respect for the song singers, not that it means I wont make them meat-shields in the future, just that I wont take them for granted if I go against them.
All in all, this experience was great, I can’t believe I waited so long to even try to learn the game. Out of fear of being judge or even the fear of not being as knowledgeable about tabletop games as other people and being judged for it, I stopped myself from enjoying something like this that could breed such humor and imagination. It’s weird discovering things so late in life, because it makes me sound like a child but I’ll live with sounding like a child if I get to enjoy this game as much as I did today.
So I guess a lesson for anyone reading this is, don’t let fear stop you from doing something that could be exciting, or just something you are interested in, just do it! You can’t just hold off on what could be a great experience, doing that just leaves you with “what ifs” while everyone else is off having an awesome time doing what you’re afraid to. Keeping an open mind and not letting the stress bother you enough to halt fun, you live a life half lived.
A lesson I learned a little late in life apparently.
By All Standards, Nintendo came out on top in such a short amount of prerecorded time.
I managed to miss the Sony presser the other night, but I did see games announced and revealed that were pretty awesome. Usually I vote to stay on the side of Sony as they are the “Hold My Beer” one uppers when it comes to shows. This year, they seemed to have lost their title to a handful of green screen backgrounds and message recorded probably well before the show.
Nintendo started off with a semi interesting live action shot of people playing games on their Switch based on what type of game it was. Alright, sounds feasible in theory but when you start playing Arms at the gym, I think you’ve defeated the whole purpose of both the gym and the Switch.
Reggie then greets us talking about “fun and battle” in terms of video games (and if you dig deeper, I’m sure there is a life lesson from him in there too) and we can see where he leads us as the background starts to shift and change. I just want to note the “Switch Play” book on the coffee table there before the living room turned into a field. Looks like Reggie came to school us all with this one.
We lead into a barrage of reveal titles and nods to future games:
Xenoblade Chronicles 2: Not a big fan of the series, and I’m probably not Switching gears, get it, to play it any time soon but I know enough people love this. The excitement was piqued at the Nintendo event that revealed the Switch I think about this game, so it’s only fair they show a trailer at E3. Holiday 2017 release
A New Kirby Game: This is a must buy for me, I love the pink puffball with unlimited power. Seeing some fan favorite absorbs being merged with others was pretty bad ass. The game looked beautiful for something that is Kirby, not saying Kirby is low rent but it’s not performance driven and it looks fantastic. Multiplayer and computer play for the characters you can woo to your side. Sold! Marked for a 2018 slot.
Pokken for the Switch, which seems we already knew about, but the biggest thing, maybe what stole the show besides one other reveal, was a Core Pokemon game coming to the Switch. Hopefully not just a port of an older game like Ultra Sun and Moon. We”ll have to wait and see as it is “more than a year” before release, or at least till it’s ready.
Metroid Prime 4: Whelp, this and Pokemon for Switch may have just sold me on buying a Switch. Like hell, how long have we been waiting for MP4? Forever it feels, and we may have only received a title card for the game, I can safely say that the collective Nintendo verse might need a new change in pants.
Yoshi: This just looks like it should be called “Yoshi’s Epic Yarn Arts and Craft Project”. Nothing spectacular about it to me, looks like a decent enough concept, but not really on my watch list. 2018 release for those of you looking to get it.
Fire Emblem Warriors: Story trailer revealed, I’m not a huge fan of the series, but this looks really good. I’d play it with a friend at least. Fall 2017 release for this one.
Legend of Zelda Breath of the Wild DLC was announced, Master Trials for DLC one coming June 30th, and The Champions Ballad pack 2 coming this holiday. I can’t comment on much as I haven’t played LOZ and I don’t want to make an ass out of myself for making assumptions to what the DLC brings so I’ll shut it.
4 new Amiibos for Breath of The Wild, the Four Champions, are being released, no date that I saw or maybe I missed it. All I know is these figures look bad ass and I’d love to have them in my ever growing collection.
Mario+Rabbids: Yeah… no… I mean funny looking… but… Do we really need to milk both franchises for any more right now? I never liked the Rabbids, and Mario has a game coming in October? Why the hell do we need a tactical game between these two groups. I’m sure some of you love this idea but… what the hell?
Rocket League announced for the Switch with Cross play to other platforms and customizable Mario and Luigi hats on the cars. I’ve been dying to play this game on my PS4 but now have a new reason to pick up a Switch and a new game when the finances permit. With all the current content the game has being brought to the Switch, it invites a new type of player to the Switch.
Mario Odyssey gets a new E3 trailer that looks freakin insane. Showing off his poltergeist skills, Mario possess everything from Fireballs, Bullet Bills, to even a giant T-rex. This is insane, the levels look quirky and out there, this new mechanic makes the whole game feel new in comparison to previous titles. However that whole possessing the Humans of New Donk City just gives me the creeps. Calm down Mario. We’ll buy your game without possession. A release date of 10-27-2017 is announced.
One I didn’t see in the presentation but deserves mentioning, Metroid: Samus Returns is being released to the 3DS and looks like the old Metroid games on crack. I love the way this looks and is very high on my must buy list.
All in all, this presser, no matter how short it was, took the cake. I was surprised, especially after the last few years Nintendo has had lackluster press events when it came to E3. I had lost faith in the company I grew up in, but after seeing the games coming down the line from them yesterday (technically I watched this morning), I’m sold that Nintendo is back on the right track. I might still need one or two more games I’d want to justify saving up for a Switch, but it’s definitely not a hard sell anymore.
When Bethesda teased us about their E3 presser with the image of “Bethesda Land”, I didn’t expect them to follow through.
The company known for open world murder games started off their mini conference by welcoming us with a small personal video with kids of staff and the staff themselves. Teasing us even more with the mentioning what kind of game “mommy” was making. It seem like a decent way to connect with players on an emotional level, but it felt like they were trying a bit too hard.
After the message ended, the stars came out on the Bethesda stage, giving us a big slap in the face for the Starlight trademark that was registered, or at least to any of those who were expecting a new game dubbed Starlight. We are greeted by the voice of Youtube vocal artist Brock Baker, who was a great choice to narrate the “attractions” at Bethesdaland. He guided us through a whole walkthrough of the park, including the bits that were under construction, which many speculated to be a new IP.
The gimmick of Bethesdaland didn’t really run dry, it was a clever use of pre-show teaser and a during show guide for their current work schedule. Sure it wasn’t as flashy and neat as other pressers that will follow in the coming days, but this idea fit with Bethesda’s quirky nature, and I loved it.
Deathclaws in My Face
The first big announcement of the night was the release of two VR games from the company that has brought us gore galore. Firstly Doom is getting a VR game titled Doom VFR. I noticed the use of teleportation movement, which they are probably using to counter the VR sickness, so that’s definitely a good thing. I mean seeing hell spawn being ripped apart in your face is sickening enough, don’t need the add VR Vomit from poorly designed movement mechanics.
Then we had a batch of sync issues with the audio as they announced our favorite Vault-Tec heroes were coming to the virtual scene as well with the full game release of Fallout 4 VR. I haven’t played all the way through the original Fallout 4, but it seems like a bit of a learning curve to do everything in VR. Plus seeing ghouls in VR… Not sure I’m ready for that.
The Minor League Stuff
The next few attractions were not as impressive, leaving kind of a sour taste in many a gamers mouth.
First up, ESO Morrowind was discussed, basically talking about the growing and expanding world of Elder Scrolls Online. Nothing new, we all knew Morrowind was an expansion so it wasn’t much to talk about. However, towards the end of the segment, they teased a bit of Skyrim content coming to the online world. They didn’t flat out address it in the event, but it looked pretty solid. It was at least a bit exciting if you played the online game, which I don’t but I’m excited for them non the less.
Creation Club was a new service talked about for PSN, Xbox Live, and Steam which allows the creators at Bethesda and certain community content creators, to upload new mods to a paid service. Mods are bout with points that can be purchased with real world money on the respective online services. Basically we’re paying individually for small add ons that could have just gone in another game. That or I’m sure someone has the mod uploaded like it for free somewhere. Kinda pointless, but why not let devs flex their creative muscles I suppose.
Next was the card game, Elder Scrolls Legends, announcing me stories, new areas, and their support on Android Phones and Iphones as well as Skyrim content. It all looked cool, but I don’t usually get into digital card games like Hearthstone, but hey they presented it in a very beautiful and epic sounding manner. Too bad it wasn’t as big of an explosive announcement like we’ve been waiting on.
So far things were lackluster and could have been just summed up in a brochure, granted you wouldn’t have the soothing vocal work of Brock Baker but honestly they should have come to the table a bit more prepared. Somethings impressed me, and while I know the event wasn’t over, I was still a bit sad that nothing really notable had come out of the show.
Started Pulling Out Their BFG
Finally, some games I would actually want to play were talked about. Not saying Fallout 4 VR and Doom VFR I wouldn’t play, but I don’t have the booku amounts of money to by a VR headset so it’s like dangling a very visually immersive carrot in front of a poor horse.
The Switch port ofSkyrim was made official, showing off more footage edited onto a probably turned off Nintendo Switch screen. The Kicker with this announcement was the introduction of Amiibo support. Using a Legend of Zelda: Breath of the Wild amiibo of Link, the game pops up a treasure chest which contained Link’s starting clothes from the game and the Master Sword. Sure it’s the same old game that I’ve thrown hundreds of hours into, I’d still get it again for the Switch, if I had one of those, just because I could bring my Nintendo amiibos into the realm of the dragonborn. Other than that, the announcement was a bit stale as we already knew this was happening.
Dishonored 2 is getting DLC. Now I played through the first Dishonored game but haven’t had the chance to play through the second, though I want to, so this character seemed new to me. Those commentating on the event spoke that she was in the second one but Who Cares! If I haven’t seen her before, she’s new to me. And damn doesn’t she seem bad ass, the style, the movement, the powerful force behind her attacks, and her weird robotic looking arms. The teaser was short, but it gave the premise of killing one of the characters that mostly operates in the background but has a role in the main games, The Outsider. This just shows I need to go out and buy Dishonored 2 when I can, because I’m obviously missing out on something.
Quake, Quake, Quake, Quake. While I am inspired by your origins here in my home state, and I have visited your con on more than one occasion, I am not that excited to see Quake come back to the spotlight. Sure, a return to e-sports history, and a contest for 1 million bucks? Yeah get your time in the spotlight, I’ll just yawn and wait for the next announcement. I’m not bashing those who love the game, I just don’t see myself picking up or participating in any online play with this unless I have a whole bunch of friends play with me. Not interested. NEXT!
Now I never played the first title of this announced game, I heard mixed reviews but never really put any stock into playing it. It was a horror survival game and I just out of my skin if someone sneezes too hard. I don’t need scares in my life, especially when they come from the funky looking horrors of The Evil Within. However, watching this reveal trailer for the second installment makes me want to go back and play through the first. It looks terrifying and trippy, and lately I’ve been excited for projects like that.
And finally, Bethesda offers us up what looks like a “Little House on The Prairie” rip off starring a giant robo dog that can breath fire, and a man trapped under a truck. Liesel as it is called, just felt weird to watch after a while. Revealing it to be a commercial on a television a monkey with a cat’s head was watching.
That’s it, I’m sold! Nothing else needed. Monkey Cat can have my money now.
This excitement for genetic alteration of animals aside, we get show a reveal for the next Wolfenstein game, and boy does it sure kick ass. Cybernetic enhancements, giant robots, weapons that can melt doors, and killing Nazi’s. I apparently have to go back and play the first one of this as well but hell this looked freaking amazing. A very nice way to end the show.
The main takeaway from the event is this, all games announced, come out this year. Woohoo. Bethesda pushing out games, some of which look bad ass, what’s not to love.
The end result of the presser, however, is that Bethesda has been focusing on Wolfenstein and The Evil Within 2 so much that just throwing addons and VR stuff at us should be enough to make up for the lack of overly new content. The show felt it petered a bit as it stumbled along, dealing with audio issues and some notable “Why’d you announce this here” attraction segments.
Bethesda still did a fantastic job in presentation, and what they do have to offer is a decent amount of gaming goodness to tie most people over. I just feel like they could have come to the show a bit more prepared, maybe have a better reveal planned for the event besides just sequels. These were well sought after sequels but still have a bigger ace up your sleeve.
This conference did make me want to go back and buy the first installments of a few games, so hey that’s progress.
All in all the presser gets 5/10, as it wasn’t as showy and drawn out as Microsoft but it didn’t really impress in to many ways that mattered. A few of the games seemed just done for the sake of fan demand, while others did seem like plenty of work was being put into them. I can’t say it was a fantastic press event, but it was well done in some regards. Just hope Bethesda can come back next year and hit a little harder.