As someone who hasn’t had a decent flow of income in a looooong time, I always have to play catch up.
Most gamers I know have picked up almost every new game title that gets released during any given year, as well as the big consoles when they come out. Sure some of them let other facets of their lives fall to the wayside or took the opposite path and managed to get their lives together earlier on.
Sure I am jelly one way or another, one more so than the other, but I understand how and why these guys manage to experience games like Zelda: Breath of the Wild and all the Nintendo Switch has to offer, or even games like Evil Within 2. Does that mean I can’t be a little jealous while I try to figure my life out? I feel I can be jealous about missing the fresh experience but I can’t discredit the experiences I DO get to go through during each year.
I can also do a Game of the Year special leading up to the end of the year, with games and consoles I may own or have gotten just a small chance to play with. So with that being said, I welcome all 5 of you to my Game/Gaming of the Year Part 1.
Destiny 2 and Reintroduction to Socializing
DISCLAIMER: Yeah, I know this game is being looked down upon by many people right now for many reasons but here is the deal… I have my own damn opinion, and I enjoy what I enjoy.
Destiny 2 came out just 3 months or so ago and it genuinely impressed me. When I played through the first installment on the PS3 I absolutely, positively, fucking hated it! I found flaws in every aspect of it, right down to simple design flaws and harped on the lack of any consequential story. I quit playing and never touched DLC flat out saying it was a bullshit title from what used to be an amazing developer. Then I wrote a review… told my friends… and tried for hours on end to explain just why I hated it. Everyone just looked at me with a blank stare, agreeing with some things but in general thinking I’d just became cynical.
Fast-forward to a few months before the release of Destiny 2 and I just so happened to spy the badass looking Collector’s edition with that messenger bag. So I watched a few of the videos about the changes and what had been released to us from Bungie and suddenly found myself excited. I went from “fuck this shit” to ” man that would be awesome to play”. I just so happened to have gotten a vanilla copy of Destiny the past Christmas, so I popped it into the PS4 and played through the incredibly short main portion and then danced around Crucible matches.
I felt excited about this series in the weirdest turn around I’d ever heard with a game series. So needless to say I managed to find a way to pick up Destiny 2 when it dropped and I played the hell out of it, hell I still play it when I have only a small amount of time to play anything. I find myself in love with many aspects of this game, sure plenty issues exist but I never felt as angry or as wronged as I did my first time around with the original game. But the best thing about Destiny 2 has to has be to the social connection that D2 has restarted in my life.
I have never been one to join online groups where I would have to talk to, even people I already knew. It would make me panic, it would make me so anxious that I just avoided multiplayer action in any regard. However with this game, I broke all my conventions and joined in multiple groups with people I didn’t even know and I was ok with it. Destiny 2 somehow revitalized a portion of my social life that I thought I would never get back. I can’t tell if it was the game or if it was just I matured but somehow this game was the catalyst to socializing again.
So Destiny 2 has a spot in the halls of 2017’s Games/Gaming Moments. Stay tuned to the rest of this month for more drops on the biggest moments for me this year.
Also you can check out my twitter, @ReedicusRex to watch me photoshop Santa and Krampus into pictures for the rest of December for what I am calling Shopcember (toootally original right?).
A whole month of procrastinating. A whole month of medical issues. A whole month of adjusting to new work schedules. A. Whole. MONTH.
I have had one hell of a time adjusting to a whole lot of bullshit during this past month. I can’t begin to apologize to everyone who has ever read my posts. I have been so close to writing.. well anything at all but something came up and I found myself either fast asleep, in horrible pain, or just to frustrated to write anything coherent.
In order to make up for the lack of content, I decided I would try to satiate some kind of reader interest by doing a Thanksgiving special of sorts, and also let you know what and when then next article will be up to read (psst it might been sooner than a month!).
What Being Thankful Means
The word ‘Thankful’ gets passed around a lot during this month and the month to come, with a holiday revolving solely around the idea of being thankful. But what does it mean to be thankful?
Is it just saying thank you for anything to anyone who does something remotely nice?
Or is it being appreciative towards the things you are given, the blessings in your life, and the people who you are close to?
I’ll go with all of the above, because in all honesty, it’s not only about respecting and appreciating things in your life, but also expressing thanks where it is due. Letting people know you appreciate them/ thank them for all they do is an important part of the process of growing and helping others keep act kind/helpful.
Video Games Deserve Thanks Too
As weird of a statement as that may be for some, there are plenty of reasons why we should be appreciative of what video games and their devs bring to our homes.
They give us the ability to go on adventures on far away worlds, without making us leave ours. They give us a sense of badassery that we may or may not be physically inclined to do normally. The can give hope, inspire others to do great and kind things, they can even help people cope with major illnesses.
The games and the creators behind them make all this possible for gamers in need or just those who want to relax after a hard day. Developers, voice actors, project coordinators, animators, audio masters, everyone involved deserves a huge thank you for helping you to experience all these amazing things.
Video games pretty much raised me in my early years and helped support me even now when I have a rough day at work or need a distraction from my messed up knee. I owe them a huge wave of Thanks and so much more.
To all developers and anyone associated with video games in any capacity, THANK YOU. I appreciate at it is that you do and have done for me!
A continual run of background music with repeated “thank you”s should be playing in the background for all those people who deserve it.
Now that I’ve expressed my gratitude for those who deserve it in the gaming industry, in other facets of life there are plenty of people who deserve thanks as well, but right now is not the spot for that. What it is a spot for is the next article and when it will be coming out. I recently just finished The Order: 1886 about as quickly as everybody warned me I would. I’ve been tinkering with a new review system, a review system titled “A Look Back” where I obviously review older games (it can stretch back to retro games if I get the chance).
Usually I don’t get to afford these games when they come out, only able to get them on sale, or when income tax comes rolling in and even after that, it’s no guarantee I can play them to completion when I have zero time. Hence where my look back reviews will periodically come in. When I finally finish up a game and have taken enough notes, I can write up a LBR on the weekend after. Or on holidays, which will be the case with The Order.
So keep an eye out for that later this weekend, after I roll over from the food coma from the coming festivities.
For now, I just want to say to all those reading, Happy Thanksgiving and hope you and your loved ones enjoy your holiday!
It has been one hell of a time finding any spare moment to sit down and write without feeling like crud, or being half asleep, or hell being in the right mindset to write. Dealing with kids, new job schedule, now as of this past week I’m also getting super sick. It’s all been kicking my ass in about 5 different directions.
Recently I started a new job and the good game fortune I was experiencing from my birthday has kinda peaked till probably well after Christmas, so I’m basically in a lull for new games. It would just happen to be right around the time when one of the most highly anticipated games for the Nintendo Switch dropped. You all know what I’m talking about, and if you don’t you really need to come up from that Underground Level and smell the Piranha Plants.
That’s right, Super Mario Odyssey dropped and everyone has been hitting my Twitter and YouTube feed’s like they were trying to sell drugs to an addict. Hell it, it’s working because I’m jonsin for the day I can afford a Switch and SMO (and a few other games but why get greedy?)
As I sit here and watch as others show off the costumes, brag about 100% of the coins, talking about when they will be dropping reviews, I sit here and feel a bit out of the loop. I get to live vicariously through everyone who plays it, and it feels just like watching other people play a game in front of you, yet in slow motion. Basically infuriating because you see how to get what they need to do, but you can’t grab the controller and try yourself. Just imagine trying to show your younger sibling to play an Uncharted game, and noticing every time they don’t explore for the treasure. UGH!
Writing this gives me a sense of closure and feels nice to have something or someone to talk to about just how crappy it feels watching all the other “kids” get name brand shoes while I’m stuck with Nikdidas that your mom got from your neighbor.
Sure I’m playing Destiny 2 at the moment, but I’ve burned out of new things to do. I can go back and catch up on my backlog, but I feel I limit myself on reviewing older titles because everyone seems to have already played them, or at least formed an opinion. Why would they want to hear mine on something a year or more older?
That’s thinking I should probably get away from, but can’t seem to stop myself when I get to this point so for now, I’ll sit here and watch from afar your awesome discoveries in Super Mario Odyssey, heck if I see something that can be shopped into a good meme that no one else has already come up with, I’ll share it on Twitter or something.
But just remember, if you see someone on the outside of your window, it might be me watching you play. At least give me a 10 to 15 second head start before calling the cops, I just want to see some new Mario folks.
I know it’s a bit shorter this week, but like I said, I’ve been so out of it I can’t come up with good topics to really hunker down and write about. Maybe pitch me some suggestions over on my twitter @ReedicusRex and let me know what you might want me to look into, or maybe even tell me that older reviews aren’t as bad as I seem to think they are.
For now, take care, game well, and always Rise Above. (Phoenix Overdrive has taught me well)
Also, I’m currently raising money, and trying to see if I have the chance to stream on game day this year for Extra Life. Life might get in the way but I still want to try to help out the kids who are in need of medical treatment and the hospitals/hospital staff that help them every single day. Just follow the link to my Extra Life Page and learn more and maybe help out some kids who deserve a 1Up on life.
For many my age and those ages proceeding mine, the one name synonymous with creativity and mental growth just so happens to be Lego. The Lego company has always had a place in my heart during my formative years, every year for Christmas I would ask for sets like the underwater sets “The Stingrays”, the Space explorers set, and even a pirate ship or two. Almost every year, I’d get them, and spend the next day or so putting them together, allowing time for mixing set pieces together just for shits and giggles.
I’d be hard pressed to find a better toy to define my childhood better than Legos before video game consoles. That and the cassette playing robot from Tiger called 2XL. That robot was fantastic, can’t deny that.
However, with kids being born in the generation where technology reigns supreme, the idea that Legos would be the top pick for kids under the age of 8 seems to be fading. At least that’s how things seem to stack up, while companies in the gaming/digital industry might just be on the rise of catching the attention and hearts of kids around the world.
The Signs of Decline for Lego
Recently reported by Lego Chairman and former CEO Jorgen Vig Knudstorp, The Lego company will be cutting 1,400 jobs by the end of 2017. 8% of their workforce being cut because of the 5% profit drop in their established markets (mostly Europe and America). Knudstrop stated it was a “one-off” move in order to switch things back to normal and focus on the small company they’ve been used to operating. While their Asia market seems to be flourishing lately, it hasn’t offset the loss back in the established markets.
Sure, every company has highs and lows in terms of sales, like Apple back in 2016 had the same percentage dip in profit because poor iPhone sales. Seems the removal of the headphone jack was a poor decision. Both these companies experienced at least a decade of ever increasing profit but suddenly dropped in the blink of the eye.
So why is this as a sign of Lego’s soon to be downward spiral? Why am I hating on Lego so much even though I have such fond memories of the building block giant?
Well it’s like reading the writing on the wall, or on the tablet screen rather. Kids under the age of 10 (sometimes even 19 and older) have rallied behind the open world builder Minecraft. Everything from building replica castles of their favorite video games, to just building homes or shelters to see what they can do or how much havoc they can cause. Even just watching Youtubers playing through their own Minecraft adventures is a pastime for kids these days.
Let that last one sink in… the current generation is complacent just watching other people play Minecraft. In the small group I could speak to while researching, a 5 year old was content just watching videos all day and as they get to use the game themselves, they can replicate everything they saw the Youtuber do. Their older sister (19) said she’d pick Minecraft over Lego, and she grew up with Lego! I even proposed the hypothetical situation if someone walked up and offered 6 sets of Legos or a fully paid for copy of Minecraft what would they pickand they still chose MC. Sure my survey was on a smaller scale and I wished I had more people to talk to but I’ve been limited in my time lately so I pulled what I could together.
I also polled those older than 20, closer to my age, and it was an obvious shoe in for Legos. I was not surprised by this, as my generation and the ones prior grew up long before computer games were as advanced as they are now, or even existed at all. The idea that those raised with toys like Lincoln Logs and Legos just didn’t seem the type to jump ship and hype over the video game equivalent. That’s a discussion for later on down the line though.
Minecraft: Developing The Future
As of 2017, developer of Minecraft Mojang reported selling 122 Million copies of the game, and at the price of $29.65 (at least for PCs) would total around $592,900,000 in total sales since it was released in 2009. That’s not factoring in the free editions for Windows 10 they’ve given out and the discounted price for the full game here and there, so the figure is probably a little bit lower but still that’s a hell of a lot of money in just 8 years.
The popularity of Minecraft is undeniable, hell I found out doing laundry the other day that my son owns a shirt for them and I’m not even sure he knows what MC is. Honestly the reach of the open world builder has gotten to a point that Lego might have reached back it’s release years. Yes Lego has years of sales and activity under their belt than Minecraft has now but that doesn’t mean they can’t be rivals in the market.
Minecraft has their own merch, as mentioned from my son’s shirt, but also the foam swords and pickaxes, the glowing blocks, and so much more. Factor in the merch, the 122 million copies sold, the speed at which videos about it go viral, Minecraft has the staying power to take over the top spot from Lego.
The coincidental timing between Mojang’s success and Lego’s recent, but minor, decline shows that this might be the perfect time for Lego to be knocked out of number 1.
What Could Be and What Once Was
From what I found out from this adventure into which builder was better was slightly surprising. Going in, I thought that the generation after mine was going to call for Minecraft as the clear winner and I wasn’t wrong, even some of those that were just outside my generations door were rooting for it. The real surprise came from my Twitter poll, which while writing this was still going on, I saw the majority of the votes went to Lego as the leader. Granted it was 5 out of 6 people but hey there are people out there who still feel Lego is on top and who can blame them when they’ve been number 1 for so long.
I personally love Legos, always have and I think I always will, which seems weird I’d be writing up a piece about how Legos might be going out of style but I like seeing things on both sides. Minecraft I can’t fully get my bearings on, I see some people crafting such amazing landscapes like castles and so on and yet the times I’ve sat down to play, I can hardly craft a house due to my perspective of it. Maybe if I can’t see the whole building while trying to construct it I just can’t wrap my head around it. Then again it’s been years since I’ve even picked up Minecraft, maybe I’m not remembering it properly. Also noted that I’ve been building houses in 7 Days To Die so my experience might differ if I picked up a copy now.
I honestly didn’t think anyone would be interested in reading about this, but after a few people convinced me and another helped me by voting for it out of a few other topics. Hopefully there is someone who finds my thoughts on the subject titillating to some extent, maybe enough to point out holes in my theory.
All in all, I am glad I took the time to look into this, was nice to get other people’s opinions on the subject for a change, rather than just Googling it and seeing what some guy in Boston said 4 years ago. I liked the fresh conversation, and it brought me out of my shell a little bit.
Let me know what you think in the comments below, or just follow me on Twitter or Facebook and spill your guts there.
As with last my article, I’m still listening to and supporting my buddy’s music, Planet Revolver and it’s really getting me through the writers block so I want to give him a shout out.
I say this because I still play it and at times enjoy it. I am objective in my own way, since I love Pokemon as a whole and had high hopes for Niantic when they put this out. I also knew after a week or two, they dropped the pokeball as it were, and left us in a lurch.
That being said, today was the Pokemon Go Fest in Chicago, where Pokemon Go trainers from around the Chicago area, to try and catch pokemon, do raid battles, and spin Stops in order to build bonuses for Trainers all around the world after the event. This would all lead up to the “Mystery” event, which we all knew it was going to be a Legendary Raid (don’t lie).
Or at least that was supposed to be the case, but players poured in complaints about connectivity issues, unable to log on and do what the entire event was all about. Things got so heated that when the CEO of Niantic, John Hanke, took the stage to address the issues, he was only booed off by the crowd of angry players. A little while later, those same players began to chant “We Can’t Play!” in frustration in while at the event.
Who can blame them?
People flew in from outta state and out of the country to participate only to show up at the event where they couldn’t do a damn thing. Thinking on the plane ride over, “Man I can’t wait to see what rare pokemon they have for us that I don’t have at home?” only to show up and start admiring the load screen because they aren’t getting past that any time soon. “I could have a gym in another country/state!” then the only thing they get to do is sweat in a crowd of people in another country/state.
Some players even wasted money to travel there, some spending money in game for items to help them for the event. This dawned on the Niantic team and they recently offered a refunds to ticket holders, and added on the bonus of a $100 in coins in game. This also doesn’t mention the lines to get inside the event still going on, who also can’t connect due to cell networks being congested.
To say this event was not well planned is an understatement but we shouldn’t be surprised. This kind of event bombing as hard as the infamous Dash Con ballpit (yeah pulling out an oldie) is expected from the company who didn’t plan ahead on the games release. Announced many features that have just recently been released, a year later, many of which were said to be either on release or close to it. Like I talked about in my other article about my re-addiction to the game, features being removed and “fixed” returned months later, removing fan made services on the pokemon locator systems and etc. I wont dive into it again, but just circling back to say I’m not surprised.
The Good Coming From This
Not much, besides an awesome display of chanting by Pokemon fans, but the two important things are the first two Legendaries were announced, Lugia (Yes!) and Articuno (Meh), and that the players hit the goals they were shooting for, which is rumored to give us bonuses after the event.
Will these bonuses happen, maybe who the heck knows if they will be able to deliver but I will be hopeful indeed.
Other than that, nothing much came from the event, that I was partially excited for. Other than the acknowledgement that Niantic will continue its trend of not thinking ahead, letting down people’s expectations because of poor planning, but the most important thing, bringing people together.
That’s right, what is looking to be close to 20,000 players gathered from all around, were brought together by the love of Pokemon and the desire to play the game they made. The idea that some say Pokemon Go is dead doesn’t seem so accurate. I was surprised when the app first came out, I was hesitant to go out to local parks because I have horrible social anxiety, that so many people showed up to catch Gen 1 pokemon, kids, adults, and even some in their late 50s or 60s.
This game maybe a train-wreck sometimes, but it is always keeping people on board no matter how bad things fall apart. Not many gaming franchises can have their CEO booed off stage at a failed event, while maintaining such a huge fanbase. I continually find myself bashing Pokemon Go, going to the point of weening myself off, only to come back when some subtle features, or some larger ones with the Raids, show up and then I’m jumping right back in. I’ve even started a second account just so I can help with gyms or raids if I can actually figure out how to use it separately. If only I could find my spare older phones.
Either way, I’m not surprised by the failure of the games devs when something fails or bombs miserably. Yeah it’s harsh but every bad thing has a silver lining. Niantic’s is that they can still manage to reel people in and keep them playing. Meeting new people, building teams for the new raids, joining/creating social media groups to keep contact, the devs have picked the one property that even if they mess things up, people stick with them.
Kudos to Niantic for trying, I guess. Though as of me writing this, they have done a bit more than just refund the ticket and $100 coins for players who went to the event. Legendary Pokemon Lugia gets added to the trainers who participated in the event (or tried to) and extended the pokestop events for the players in Chicago around the park by 2 miles. So hey quick response to the problem, good on you. Maybe next time have a plan to avoid this, work with the cell companies or something along those lines.
Either way, the event was a success of some kind ways and people who could get in to play actually came out on top, maybe stocking up on balls, or just getting the chance to get a Legendary for free.
To Start, I know I’m going to get a lot of flack for this topic and some of the things I say, and frankly I don’t give a damn. You’ve been warned.
Ever since there have been men, women have existed along beside them. From cavemen and cavewomen, Adam and Eve (if your biblical), and even Pac-Man and Ms. Pac-Man. The trails we’ve walked, they have followed suit or even blazed their own trails ahead of us. They support us when we need it, can be strong, independent beings in comparison to some of the men I’ve met in my life, and yet one question keeps coming to mind when I think of the state of things.
Why The Hell Do Men Mot Give Women The Respect They Deserve?
Seriously though, why is it so hard to give women credit they deserve when it comes to, well, anything they do? In the workplace, they make less annually than we do, they had to be allowed the right to vote where men just got handed it instantly. Women have worked their assess off to get to the same level as men in many situations, professions, rights, and yet many men still can’t do the decent thing and treat them as equals.
My Opinion: I am all for equality, women deserve to be treated better and in many ways they have us beat. Yeah people, men or women, can judge me, put labels on me because I want to say women are better in many ways and deserve to be respected.
Before I go any further with my personal thoughts, let me go ahead and tell you why I’m willing to dip my toes into internet hate comments water, to talk about the women, in video games mostly but I will rant about equality in general at some point.
Last weekend, Sunday, one of my all time favorite shows, Doctor Who, announced the next person to take the title of The Doctor. To a lot of people’s shock (and whiny hate) the 13th Doctor was announced to be a women. Jodie Whittaker, has a handful of acting credits, the most notable would be her role on Broadchurch, where oddly enough former 10th Doctor David Tennant stars in it as well. We only received a couple minute clip, at that, showing her walking and receiving the TARDIS key, but I can only have high hopes.
The Rest Of The Internet However
So many man tears were shed, so many man squeals echoed in the Nerdspace as there always male hero was now a women. Because, you know, women can’t be as heroic because… you know… their female… and stuff.
Why? WHY?! Why on Earth or even in the vast Universe we have around our planet do men or even some upset women think a woman playing the Doctor means the show is dying? Such little respect for a woman who has devoted her life to acting, someone who was chosen by show runners, and even many of the former cast, keeping in mind that the 5th Doctor was a bit off when he commented against a Female Doctor, they have spoken IN FAVOR of the change. I can still not wrap my head around why people have such a hard time giving women they deserve, in or out of media.
There was a video that mocked the haters for it, which touched upon the stupidity of Female Ghostbusters and some other jokes about the series. It was so on point, I will embed it below so you all can enjoy in the insanity that is butt hurt fans.
Video Game Women And Their Impact
Since I am in the habit of writing about video games and the beauty and sometimes ignorance I see in them, I figured I tap into the various ladies who have starred in their own series, the success of them, and even the early, demeaning depictions of them as characters.
Since this topic would have me on a tare for at least a couple of hours, I’m going to highlight some of the biggest roles (Top 5) and a handful of demeaning roles/depictions in both the past and the present. If this post gets away from me, it may run longer than Top 5 but hey, icing on the cake for those who find this interesting.
My Top 5 Women Protagonist
5: The OG female protagonist, to my knowledge, who started the trend of women in gaming, Ms. Pac-Man. Yeah it was just a reskin of Pac-Man, but it was the simple addition of a hair bow, a mole, and lipstick, Ms. showed up on the scene to show “Hey, eating power pellets isn’t just for guys”. Yeah This sounds like a cop out, but being the first women in video games at the time has to count for something. It also shows that stereotypes have been deeply ingrained from the very early days of gaming.
4: Samus Aran, Bounty Hunter, Part Alien, Part Hero. She was always a silent protagonist, then again nobody knew she was a she. Samus was such a badass, people just thought she was a man because of how awesome she was. When the endings (fair, good, best only) in the original Metroid revealed that the cannon wielding beast was actually a woman, people lost their shit. At the time it was because the developers put her in a skimpy leotard, but over time she became a little less sexualized… ah who am I kidding they still portray her in a skin tight “Zero Suit” but that doesn’t mean she isn’t any less of a positive role model, she goes out, kicks ass, and hunts down Space Pirates.
3. Fem Shepard is an odd choice I know, because it sounds a bit degrading being called Fem anything, since it means that it isn’t the original, but honestly I can see the two characters as separate beings. While I can’t comment on specific details that the character does, you know being a bad ass in any form and can be the kindest person or the evil warlord type. It’s the voice, Jennifer Hale, who makes this character it’s own person. I don’t associate Male Shep and Fem Shep as just a skin swap, the person portraying the Spectre brings out a whole new perspective. The emotion, the delivery, this brings out this character. As the playthroughs of both male and female are two separate timelines/universes, because I firmly believe Fem Shepard is her own character.
2. This one is strange to be sure, but just bear with me. You’ll get the pun in just a minute by the way… So, I never am one to keep it just strictly human when it comes to my Top Whatever lists, (keep that in mind for future filler articles). In this case I’m including a chick with attitude, Kazooie from Banjo-Kazooie. Now let the two puns sink in, groan, roll eyes, and get over it. The reason she makes my list is; 1. Not many people know she is a female, and I’m not sure if it was scripted into the games dialogue, at least as far as I know, and doing a search hasn’t turned up too much on how it was revealed just that it was. 2. She is honest, upfront, a bit harsh, and a needed ally to make it through many areas of the game. She is needed, she doesn’t hold back and can hold her own (in most situations). Bird Brain Kazooie gets this spot. And look, one devs didn’t sexualize!
I debated on a few people for this spot because there were plenty of women who fit, but I made my final decision based off one thing: Does her role replicate what happens in real life? It was an easy answer, and you’ll be skeptical at first but hear me out.
1. My number one spot goes to *drum roll*
Aloy from Horizon: Zero Dawn. Think about this for just one second, especially if you played the game through the first hour or so, you’ll see parallels that show how our society works when it comes to women, to some degree (there are variations of course). Shunned as a baby, her whole life people are told not to talk to her, ignore her, or look down upon her. Not because she was a woman, but because of something story related that I wont reveal. But her whole life she was looked down upon, not thought much of, and even as she grew up and proved herself as a skilled hunter, people still looked down upon her, underestimated her. Most people felt there was no way she could be the person to take down the threat looming ahead, and it isn’t until she worked her ass off and took down some of the biggest robots did people start buying into the idea she was worth making the time of day for. Make sense? See parallels? I at least do and I maybe wrong. But she was portrayed as the underdog and I always love underdog characters. Intelligent, skilled, and the underdog, with some real world parallels, I couldn’t have asked for a more well rounded character. Yes she has her flaws, yes she is too stubborn for her own good, sure she has a temper, but who doesn’t have flaws.
Getting To The (Respawn) Point
The point I was making about this is that women deserve respect, deserve to be treated equally, and these women stood out as video game characters who received that respect. They were given there own game or shared the billing as the Main character not just a supporting character.
While looking up other games that started women as the protagonist I found that stretching back as far as the older PC games, and a big market in japan on the older consoles, all women main characters were super sexualized. Scantly clad, dim, big chests, etc. It’s not surprising, it still happens to this day, in fact the over sexualization of certain women characters made it where I wouldn’t place them on the list. I would have put Jill Valentine as a runner up but she steadily turns from police uniform, a skirt outfit, and then finally a skin tight looking body suit. Her personality has changed over the years too, so slowly kicking her off my top 5.
Before I get the comment about how I feel about scantily clad ladies, I know that is sexy, I’m a guy and to deny it would be just lying to myself. Female characters are designed the way they are because most devs know sex sells and so they embrace it. I’m not blind but I can appreciate beauty, sexy, and all that but I can also know when appreciating the women and what she does, or what she is capable is more important than thinking only of their beauty.
The Whovian Finish
Time to come full circle and wrap this up. The bottom line is, when people, mostly men, degrade women to less they what they are worth, it really, really, pisses me off. I’ve always been one to respect women, some I can joke around with and act like an ass but I never think they are worth any less. Some women don’t live up to the level of respect I hold them to but that’s only because they don’t respect themselves.
To the men out there reading this, if you didn’t gleam anything from this, I understand, I can’t change the world nor your mind, but I can tell you that if you ever disrespect women, I don’t respect you. Period. I know that’s harsh, but I’ve had so many female friends who have been in abusive relationships, both mental and physical, and I can’t stand to watch as the people in their lives treat as less than they are. The toll disrespect takes on a person shows and it’s terrifyingly shocking.
To those upset about the female 13th Doctor, get over it. Watch it or don’t, because in the end the show will go on because the huge following it has will not be diminished by a handful of you left. Plus that just means you really aren’t a fan because one change you hate made you run away, true fandom means standing by your group. Just ask sports fan, the ones who get off and on a team are called bandwagon fans, since they just want to be around when the team plays well. True fans stick around even in the hard times.
I just made a sports reference and it hurts a little since I have no clue about sports. I’m proud of myself a little.
Respect Women, they are our equals and sometimes they have skills or personalities that are better than ours. To not respect women is to basically just live a life inside a sausage fest, since that’s the only people in which you seem to respect or treat fairly.
Get over women being in a leading role/position. Women have just as much right to be the one who saves the day as any man. It’s going to happen, threatening to leave a franchise because your main character doesn’t have a dong, then maybe you should just find a new hobby.
You disrespect women and I don’t respect you. Sure I’ll have some people who hate me for it but those are the people I might just not care to get along with.
I apologize for the length and maybe the preachiness of it all. I just get ranty and angry when I’m particularly passionate about a specific and like I said at the beginning I could go on for hours about this, but for now I’ll leave you all with this.
Can’t we all just appreciate one another and grow to be a better world. Because you never know when aliens look down and are just like “Wow, no intelligent life here, keep fucking moving.”
First I want to apologize for missing this past Saturday, life has been pretty chaotic and led me to absentmindedly miss it. My post may be sporadic over the next few weeks because of these unforeseen issues, but I’ll try to get one post put up when I can.
Thank you for understanding!
Today though, I want to talk about how game difficulty has evolved over the years, specifically difficulty levels through the ages.
As a very young gamer, being born a little after the advent of video games, I know games that now most gamers call ‘retro’, but I knew them as brand new or pretty close to it. Super Mario, Donkey Kong Country, Sonic The Hedgehog, and even Duck Hunt, these titles shaped my early childhood. These inspired me to find the beauty and grace in most things video games. Unless you count the Atari 2600 games.. I’m still getting reoccurring nightmares from Superman and E.T. Yeah I know without the Atari we wouldn’t have games as we know them, but all I can say is they have not aged well at all. They are some ugly looking fuckers if you ask me. But that is the curse of being born a bit after gaming because popular and began evolving but before the creation of the powerful tech devs use to create stunning graphics, stretching beyond 8 Bits.
To me I will always be spoiled by the over arching development games have gone through, so I’ll be jaded when it comes to comparing graphics.
The Difficulty Of It All
That aside, being someone who played a lot of the old school/Retro games, both as a kid and recently as an adult, it has given me some perspective on what you call difficulty levels. What inspired me to bring up difficulty is that with the recent release of Crash N’Sane Trilogy, with it being a “new” title, many Youtubers, friends, and random internet people are playing it. Whether they are doing a let’s play or just running through it during their personal time, a common occurrence I’ve seen is plenty of people complaining about how hard it is to play it. Watching people getting flustered and rage quitting over a game that has been out almost 21 years now, it got me thinking.
Is Crash Bandicoot… hard? Not sure if it was as hard as everyone else makes it seems to be when I played it. It was all about timing and platforming, a few levels are still memorized and I haven’t played in forever. It never seemed to be that much of an issue for me, then I have to wonder way are so many people having such a hard time?
Then it hit me, and it was so obvious I’m surprised it didn’t reach out and pinch me. Many of these players having such a hard time had never played the originals. They perceived a challenging level as too hard because they may not have played games to 100% in the days before trophies and refined controls. The ability to reach the 2nd level on a very hard game was the reward itself and it made you feel like a certified badass.
Even gamers my age, I’m included on a few games, never played the more challenging games whatsoever. Either from lack of interest as a kid or because their parents couldn’t or wouldn’t buy them for them. Whatever reason they had, the experience of learning these jumping patterns, enemy spawn points, or how to run through an area filled with pits and enemies without getting hit a single time, all because they had to play the same stretch of level over and over at least 100 times. Limited lives, no checkpoints, no save files or passwords, just 2 lives or less and only allowed to be hit twice before starting all over (Looking at you Ghost N’ Goblins).
It trained a whole generation of gamers to overthink, strategize, and find the will not to snap their very fragile controllers.
The Crux of Difficulty
Games like this were the proving grounds for both devs and skilled players. Game success meant a future career for designers, a future game meant another challenge for the player to conquer. Slowly the difficult games became more difficult, if they weren’t already at maximum. Games like Teenage Mutant Ninja Turtles, Pitfall, Megaman, and Contra were already challenging, but as they ramped up the difficulty, those gamers seeking fun more than a challenge became quickly discouraged. I can be counted as someone whose become discouraged over certain titles.
Fun Fact: To this day, I have yet to beat a MegaMan game, I’ve been getting progressively better through the years, but never made it past two of the bosses, maybe 3. These games seem challenging, but also have a mix hint of sadism yet have a set of basics to follow in order to win. It’s hard to say the game isn’t beaten by many, as I know quite a few, but it stands to reason that there are people like me who couldn’t beat it.
Yes it goes back to skill and will, but this also ties into the idea of titles existing that maybe too difficult while trying to be challenging. Battletoads, Ghosts N’ Goblins, Ninja Gaiden (Original), these are all examples of games that seem to number low in the amount of people who actually beat them. How many times have people shoved these games in a drawer in frustration because they couldn’t get past level 1 or 2. There is a very fine line between challenging and ridiculously insane barrages of enemies and bad controls, this then brings us to where games began to ease up (after a long run of keeping the challenge in small bursts).
The Decline of Crap Difficulty
Time’s gone on and tech has improved by leaps and bounds each console generation. During each one, a set of challenging games have filled the void for the old school skill based ones. Though with each generation, the definition of challenge has changed, diminishing the quality of what games used to be.
Those upset by Crash’s difficulty now would find it much easier if they sat back and compared it to games like Contra, GN’G, or Mega Man. Heck if they had beaten Mega Man in the years before and then went on to play Crash, they’d probably be able to breeze right through it. That’s the problem with developers as gaming has aged. They began to focus in the other aspects besides the challenge, ideals like fun, story driven games, and voice acting, which aren’t bad things. Devs tried to keep the player on their toes, but picking Hard Mode in a game pales in comparison to the only mode in certain games from gaming’s yesteryear. Anyone who looks back will realize we definitely have it easier now than back then.
Then again there is the Souls series and they hold the staple for the Hardest games of our current generation. I’d rather spend hours trying to beat a Mega Man game with hours of failure than try to beat a Souls game at all.